His investigation found that the actual TTK values for available weapons were not adjusted between the two pre-launch versions of Call of Duty: Black Ops Cold War. This revelation comes courtesy of COD YouTuber XclusiveAce, who posted a video analysis diving into the time-to-kill in both the alpha and the beta. RELATED: Shroud Reveals Why He Thinks Call of Duty: Warzone is Impossible to Balanceīut as it turns out, Treyarch didn’t actually make any changes to the TTK. The general consensus among these players is that it’s too fast now, and some have even called out Treyarch for seemingly sneaking this change in unannounced. Many felt that the TTK in Black Ops Cold War’s alpha struck a pretty good balance, but over the course of the first closed and open betas on the PS4 this week, players have been reporting on social media that the TTK has been changed for the beta. Too much time can leave shootouts feeling sluggish, while too little can leave players unable to react to enemy fire before dying. With Black Ops Cold War’s first open beta currently underway, players have taken issue with how the game’s time-to-kill (TTK) was changed from its alpha.Ī fast-paced series like Call of Duty has to be particularly mindful of how long it takes a player to take out another. Call of Duty: Black Ops Cold War won’t be out for another month, but already the franchise’s next entry is already landing itself in hot water with fans.
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